the same trendy hiring filters that everybody else had. In contemporary discussions on interviews, what we did is often called "lowering the bar", but it's unclear to me why we should care how high of a bar someone can jump over when little (and in some cases none) of the job they're being hired to do involves jumping over bars. And, in the cases where you do want them to jump over bars, they're maybe 2" high and can easily be walked over.
When measured on actual productivity, that was the most productive company I've worked for. I believe the reasons for that are cultural and too complex to fully explore in this post, but I think it helped that we didn't filter out perfectly good candidates with algorithms quizzes and assumed people could pick that stuff up on the job if we had a culture of people generally doing the right thing instead of focusing on local objectives.
If other companies want people to solve interview-level algorithms problems on the job perhaps they could try incentivizing people to solve algorithms problems (when relevant). That could be done in addition to or even instead of filtering for people who can whiteboard algorithms problems.
Way back in the day, interviews often involved "trivia" questions. Modern versions of these might look like the following:
std::terminate
to get called?I heard about this practice back when I was in school and even saw it with some "old school" companies. This was back when Microsoft was the biggest game in town and people who wanted to copy a successful company were likely to copy Microsoft. The most widely read programming blogger at the time (Joel Spolsky) was telling people they need to adopt software practice X because Microsoft was doing it and they couldn't compete without adopting the same practices. For example, in one of the most influential programming blog posts of the era, Joel Spolsky advocates for what he called the Joel test in part by saying that you have to do these things to keep up with companies like Microsoft:
A score of 12 is perfect, 11 is tolerable, but 10 or lower and you’ve got serious problems. The truth is that most software organizations are running with a score of 2 or 3, and they need serious help, because companies like Microsoft run at 12 full-time.
At the time, popular lore was that Microsoft asked people questions like the following (and I was actually asked one of these brainteasers during my on interview with Microsoft around 2001, along with precisely zero algorithms or coding questions):
Since I was interviewing during the era when this change was happening, I got asked plenty of trivia questions as well plenty of brainteasers (including all of the above brainteasers). Some other questions that aren't technically brainteasers that were popular at the time were Fermi problems. Another trend at the time was for behavioral interviews and a number of companies I interviewed with had 100% behavioral interviews with zero technical interviews.
Anyway, back then, people needed a rationalization for copying Microsoft-style interviews. When I asked people why they thought brainteasers or Fermi questions were good, the convenient rationalization people told me was usually that they tell you if a candidate can really think, unlike those silly trivia questions, which only tell if you people have memorized some trivia. What we really need to hire are candidates who can really think!
Looking back, people now realize that this wasn't effective and cargo culting Microsoft's every decision won't make you as successful as Microsoft because Microsoft's success came down to a few key things plus network effects, so copying how they interview can't possibly turn you into Microsoft. Instead, it's going to turn you into a company that interviews like Microsoft but isn't in a position to take advantage of the network effects that Microsoft was able to take advantage of.
For interviewees, the process with brainteasers was basically as it is now with algorithms questions, except that you'd review How Would You Move Mount Fuji before interviews instead of Cracking the Coding Interview to pick up a bunch of brainteaser knowledge that you'll never use on the job instead of algorithms knowledge you'll never use on the job.
Back then, interviewers would learn about questions specifically from interview prep books like "How Would You Move Mount Fuji?" and then ask them to candidates who learned the answers from books like "How Would You Move Mount Fuji?". When I talk to people who are ten years younger than me, they think this is ridiculous -- those questions obviously have nothing to do the job and being able to answer them well is much more strongly correlated with having done some interview prep than being competent at the job. Hillel Wayne has discussed how people come up with interview questions today (and I've also seen it firsthand at a few different companies) and, outside of groups that are testing for knowledge that's considered specialized, it doesn't seem all that different today.
At this point, we've gone through a few decades of programming interview fads, each one of which looks ridiculous in retrospect. Either we've finally found the real secret to interviewing effectively and have reasoned our way past whatever roadblocks were causing everybody in the past to use obviously bogus fad interview techniques, or we're in the middle of another fad, one which will seem equally ridiculous to people looking back a decade or two from now.
Without knowing anything about the effectiveness of interviews, at a meta level, since the way people get interview techniques is the same (crib the high-level technique from the most prestigious company around), I think it would be pretty surprising if this wasn't a fad. I would be less surprised to discover that current techniques were not a fad if people were doing or referring to empirical research or had independently discovered what works.
Inspired by a comment by Wesley Aptekar-Cassels, the last time I was looking for work, I asked some people how they checked the effectiveness of their interview process and how they tried to reduce bias in their process. The answers I got (grouped together when similar, in decreasing order of frequency were):
As with most real world problems, when trying to figure out why seven, eight, or even nine figure per year interview-level algorithms bugs are lying around waiting to be fixed, there isn't a single "root cause" you can point to. Instead, there's a kind of hedgehog defense of misaligned incentives. Another part of this is that training is woefully underappreciated.
We've discussed that, at all but one company I've worked for, there are incentive systems in place that cause developers to feel like they shouldn't spend time looking at efficiency gains even when a simple calculation shows that there are tens or hundreds of millions of dollars in waste that could easily be fixed. And then because this isn't incentivized, developers tend to not have experience doing this kind of thing, making it unfamiliar, which makes it feel harder than it is. So even when a day of work could return $1m/yr in savings or profit (quite common at large companies, in my experience), people don't realize that it's only a day of work and could be done with only a small compromise to velocity. One way to solve this latter problem is with training, but that's even harder to get credit for than efficiency gains that aren't in your objectives!
Just for example, I once wrote a moderate length tutorial (4500 words, shorter than this post by word count, though probably longer if you add images) on how to find various inefficiencies (how to use an allocation or CPU time profiler, how to do service-specific GC tuning for the GCs we use, how to use some tooling I built that will automatically find inefficiencies in your JVM or container configs, etc., basically things that are simple and often high impact that it's easy to write a runbook for; if you're at Twitter, you can read this at http://go/easy-perf). I've had a couple people who would've previously come to me for help with an issue tell me that they were able to debug and fix an issue on their own and, secondhand, I heard that a couple other people who I don't know were able to go off and increase the efficiency of their service. I'd be surprised if I’ve heard about even 10% of cases where this tutorial helped someone, so I'd guess that this has helped tens of engineers, and possibly quite a few more.
If I'd spent a week doing "real" work instead of writing a tutorial, I'd have something concrete, with quantifiable value, that I could easily put into a promo packet or performance review. Instead, I have this nebulous thing that, at best, counts as a bit of "extra credit". I'm not complaining about this in particular -- this is exactly the outcome I expected. But, on average, companies get what they incentivize. If they expect training to come from developers (as opposed to hiring people to produce training materials, which tends to be very poorly funded compared to engineering) but don't value it as much as they value dev work, then there's going to be a shortage of training.
I believe you can also see training under-incentivized in public educational materials due to the relative difficulty of monetizing education and training. If you want to monetize explaining things, there are a few techniques that seem to work very well. If it's something that's directly obviously valuable, selling a video course that's priced "very high" (hundreds or thousands of dollars for a short course) seems to work. Doing corporate training, where companies fly you in to talk to a room of 30 people and you charge $3k per head also works pretty well.
If you want to reach (and potentially help) a lot of people, putting text on the internet and giving it away works pretty well, but monetization for that works poorly. For technical topics, I'm not sure the non-ad-blocking audience is really large enough to monetize via ads (as opposed to a pay wall).
Just for example, Julia Evans can support herself from her zine income, which she's said has brought in roughly $100k/yr for the past two years. Someone who does very well in corporate training can pull that in with a one or two day training course and, from what I've heard of corporate speaking rates, some highly paid tech speakers can pull that in with two engagements. Those are significantly above average rates, especially for speaking engagements, but since we're comparing to Julia Evans, I don't think it's unfair to use an above average rate.
Of the three examples above, I found one on a team where it was clearly worth zero to me to do anything that was actually valuable to the company and the other two on a team where it valuable to me to do things that were good for the company, regardless of what they were. In my experience, that's very unusual for a team at a big company, but even on that team, incentive alignment was still quite poor. At one point, after getting a promotion and a raise, I computed the ratio of the amount of money my changes made the company vs. my raise and found that my raise was 0.03% of the money that I made the company, only counting easily quantifiable and totally indisputable impact to the bottom line. The vast majority of my work was related to tooling that had a difficult to quantify value that I suspect was actually larger than the value of the quantifiable impact, so I probably received well under 0.01% of the marginal value I was producing. And that's really an overestimate of how much I was incentivized I was to do the work -- at the margin, I strongly suspect that anything I did was worth zero to me. After the first $10m/yr or maybe $20m/yr, there's basically no difference in terms of performance reviews, promotions, raises, etc. Because there was no upside to doing work and there's some downside (could get into a political fight, could bring the site down, etc.), the marginal return to me of doing more than "enough" work was probably negative.
Some companies will give very large out-of-band bonuses to people regularly, but that work wasn't for a company that does a lot of that, so there's nothing the company could do to indicate that it valued additional work once someone did "enough" work to get the best possible rating on a performance review. From a mechanism design point of view, the company was basically asking employees to stop working once they did "enough" work for the year.
So even on this team, which was relatively well aligned with the company's success compared to most teams, the company's compensation system imposed a low ceiling on how well the team could be aligned.
This also happened in another way. As is common at a lot of companies, managers were given a team-wide budget for raises that was mainly a function of headcount, that was then doled out to team members in a zero-sum way. Unfortunately for each team member (at least in terms of compensation), the team pretty much only had productive engineers, meaning that no one was going to do particularly well in the zero-sum raise game. The team had very low turnover because people like working with good co-workers, but the company was applying one the biggest levers it has, compensation, to try to get people to leave the team and join less effective teams.
Because this is such a common setup, I've heard of managers at multiple companies who try to retain people who are harmless but ineffective to try to work around this problem. If you were to ask someone, abstractly, if the company wants to hire and retain people who are ineffective, I suspect they'd tell you no. But insofar as a company can be said to want anything, it wants what it incentivizes.
Thanks to Leah Hanson, Heath Borders, Lifan Zeng, Justin Findlay, Kevin Burke, @chordowl, Peter Alexander, Niels Olson, Kris Shamloo, Chip Thien, Yuri Vishnevsky, and Solomon Boulos for comments/corrections/discussion
Real is in quotes because I've passed a number of interviews for reasons outside of the interview process. Maybe I had a very strong internal recommendation that could override my interview performance, maybe someone read my blog and assumed that I can do reasonable work based on my writing, maybe someone got a backchannel reference from a former co-worker of mine, or maybe someone read some of my open source code and judged me on that instead of a whiteboard coding question (and as far as I know, that last one has only happened once or twice). I'll usually ask why I got a job offer in cases where I pretty clearly failed the technical interview, so I have a collection of these reasons from folks.
The reason it's arguably zero is that the only software interview where I inarguably got a "real" interview and was coming in cold was at Google, but that only happened because the interviewers that were assigned interviewed me for the wrong ladder -- I was interviewing for a hardware position, but I was being interviewed by software folks, so I got what was basically a standard software interview except that one interviewer asked me some questions about state machine and cache coherence (or something like that). After they realized that they'd interviewed me for the wrong ladder, I had a follow-up phone interview from a hardware engineer to make sure I wasn't totally faking having worked at a hardware startup from 2005 to 2013. It's possible that I failed the software part of the interview and was basically hired on the strength of the follow-up phone screen.
Note that this refers only to software -- I'm actually pretty good at hardware interviews. At this point, I'm pretty out of practice at hardware and would probably need a fair amount of time to ramp up on an actual hardware job, but the interviews are a piece of cake for me. One person who knows me pretty well thinks this is because I "talk like a hardware engineer" and both say things that make hardware folks think I'm legit as well as say things that sound incredibly stupid to most programmers in a way that's more about shibboleths than actual knowledge or skills.
[return]This one is a bit harder than you'd expect to get in a phone screen, but it wouldn't be out of line in an onsite interview (although a friend of mine once got a Google Code Jam World Finals question in a phone interview with Google, so you might get something this hard or harder, depending on who you draw as an interviewer).
BTW, if you're wondering what my friend did when they got that question, it turns out they actually knew the answer because they'd seen and attempted the problem during Google Code Jam. They didn't get the right answer at the time, but they figured it out later just for fun. However, my friend didn't think it was reasonable to give that as a phone screen questions and asked the interviewer for another question. The interviewer refused, so my friend failed the phone screen. At the time, I doubt there were more than a few hundred people in the world who would've gotten the right answer to the question in a phone screen and almost all of them probably would've realized that it was an absurd phone screen question. After failing the interview, my friend ended up looking for work for almost six months before passing an interview for a startup where he ended up building a number of core systems (in terms of both business impact and engineering difficulty). My friend is still there after the mid 10-figure IPO -- the company understands how hard it would be to replace this person and treats them very well. None of the other companies that interviewed this person even wanted to hire them at all and they actually had a hard time getting a job.
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